Anton's Web Zone Blogs are still cool, right?

A Learning on Alerting: How We Started Fixing Our Not Great Alert Situation

It was a real Journey to the Centre of Our Alerting

Throughout my time at my current gig, I have had an ongoing nemesis - alerting. For the longest time, my team has been besieged by an overwhelming amount of alerts. Recently, the opportunity finally arose for us to be able to deal with them, and I thought it’d be good to document how we’ve started our journey in getting our alerting back into a healthy place.

Anton's Top 5 Games of 2024

Is it redundant to say they're my top 5 if I'm the only one who posts?

It’s time for the thirteenth most prestigious Game of the Year to be announced! We’re doing a format change this year: instead of me talking about all the games I played that released in 2024, we’re doing a Top 5 with some honourable mentions. This is absolutely not because I was too lazy to write 16 separate reviews.

Indie Game Book Club '24: Year In Review

Another year, another banger year of IGBC

Another year, another Indie Game Book Club retrospective! If you’re unfamiliar with what I’m talking about, the short of it is that we’re a group who gets together to play a new game roughly once a month and then talk about it together. I thought it’d be good to look back on the year, talk about what we did differently and once again share my reviews for all the games we played.

Routine, consistency, and the inevitability of failure

I think most of my post descriptions are meta so why break the streak of it now

I wonder how many times I’ll open a blog post acknowledging the large gap since I last posted. At least this time it serves as a framing device for an article! So yeah, hey it’s been a whille since I wrote anything that wasn’t my vows. I got busy with getting married, but more than that, it’s because I fell out of the routine of writing and lost all momentum I had with it.

A Retrospective on Guild 01&02

Looking back on Level-5’s fun and weird 3DS compilation games

I’ve been in the mood for DS and 3DS games lately. I’ve got a lot of nostalgia for the handheld gaming era - I miss weird ports that try to condense down big console games, games that have really cool tech that makes you think how they managed that on weaker hardware, and I especially miss the smaller scale games with weird concepts which developers didn’t have to spend millions of dollars and years of development to make. So in my yearning of a bygone era, I decided to do a deep dive on the Guild games on 3DS, which I felt really embodied the weird small scale stuff we never see in the “mainstream” anymore.